MCP server that lets AI agents (Claude, Codex) build complete Counter-Strike 2 maps: geometry, materials, lighting, entities, mechanics and scripts. It compiles with Valve's tools, tests the map in CS
CS2 Map MCP — AI that builds Counter-Strike 2 maps
CS2 Map MCP is an MCP server that lets AI agents — Claude Code, Claude Desktop, Codex or any MCP client — build complete Counter-Strike 2 maps: geometry, materials, lighting, entities, gameplay mechanics and csscript scripts. It writes Source 2 map files into a CS2 addon, compiles them with Valve's own resourcecompiler, loads the map in CS2, plays it with real input, looks at the screenshots and fixes what is wrong. When the map is ready, it packs it into its own addon for the Steam Workshop.
Version 1.0. Every feature below was checked in the real game: built through MCP calls, compiled by Valve's tools, loaded in CS2 and looked at. Base commands cover almost everything a mapper does by hand; the quick generators of houses and streets have one look so far (Inferno-like), other looks come from your own styles.
Contents: Gallery · How it works · Install · Prompts to start · Your maps in CS2 and Hammer · Publish to the Workshop · When something goes wrong · Feedback · What it can do · Tools
Unedited in-game screenshots. Every map was built only through MCP tool calls.
A cozy courtyard with abilities, hide and seek and own UI (p10showcase, one batch with an own style):
A fountain (revolve), bevelled benches (editmesh), house fronts in the own style warmcorte, golden-hour light A pergola of twisted stone columns (editmesh twist), wooden beams, a café with string lights
From the project README.
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