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Stingeer01/ReverseMCP

Native C++23 MCP server for PE analysis, process memory, Zydis disassembly, and Win32 debugging.

⭐ 3 stars
⑂ 0 forks
C++
momentum ▲ 6.0
created 2026-09-29
on radar since 2026-10-05
binary-analysiscpp23debuggermcpreverse-engineeringwindowszydis
View on GitHub ↗

About ReverseMCP

ReverseMCP is a native C++23 Model Context Protocol server for reverse-engineering work on Windows. It gives an MCP client structured access to PE files, game-engine installations, Unity IL2CPP metadata, live process memory, x86/x64 disassembly, breakpoints, thread state, stack traces, and persistent analyst annotations.

The repository contains both parts of the system:

- a native execution layer with 49 bounded MCP tools; - a knowledge layer with focused skills for native binaries, debuggers, protected code, managed runtimes, and popular game engines.

The executable and internal C++ namespace retain the name reverseplugin for compatibility. ReverseMCP is the project and distribution name.

- 49 MCP tools with explicit input and output JSON Schemas. - 12 focused analysis Skills. - Static PE analysis, Zydis-backed x86/x64 disassembly, and SSA-backed C-like pseudocode. - Unity IL2CPP metadata v38/v39 with token-to-native-RVA mapping. - Installation discovery for seven engine families. - Validated process-memory access and a native Windows debugger. - Content-addressed analysis cache and persistent annotations. - No IDA Pro, Python runtime, injected DLL, or game launch required for static workflows.

Prebuilt Windows releases contain the MCP executable, plugin manifest, Skills, documentation, and third-party notices:

- Download the latest release - View the v1.3.0 release notes and checksums

From the project README.

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