MCP server that lets AI play Minecraft well-enough to beat the game!
Batteries-included MCP runtime for letting AI play Minecraft. Mine AI MCP provides external AI agents with reliable, observable tools to inspect, navigate, and act in Minecraft. Every tool reports what was directly observed in the game world.
An agent running this server played a fresh world through to the Ender Dragon in a single unbroken session. The [recording of that run][video] is on YouTube, and its complete artifacts — the agent's transcript, the runtime's SQLite database, the server logs, and the seed prompt — are published as a [dataset on Hugging Face][dataset].
[video]: https://www.youtube.com/watch?v=ZjtwWEfFVFY [dataset]: https://huggingface.co/datasets/aibengineering/beat-the-game-minecraft
Quick start: use an existing Minecraft server
Run it straight from the public repository with Bun. The package executes its TypeScript source, so there is no build step:
This starts a persistent MCP host at http://localhost:25575/mcp and joins the specified Minecraft Java server. Keep it running, then connect your AI client using the examples below. Pin a commit for reproducible runs, for example github:aibengineering/mine-ai-mcp. The default --auth offline is for offline-mode servers; use --auth microsoft with a Minecraft account for a server that requires authenticated players.
You need Bun 1.4 or newer, a reachable Minecraft Java server (tested with 1.21.4), and Git for the current Git-pinned dependencies. Bun installs the JavaScript dependencies automatically. You do not need a separate Node runtime, Java installation, Docker, Claude Code, or Mine Labs to run just
From the project README.
Add the radar badge to your README — it shows your project was picked up by MCP Radar and links to this page:
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