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motif-Labs/motif

Coding agents are single-player: each session starts cold, in its own tool, blind to what the rest of the team already worked out. Motif makes your team's multiplayer — every Claude Code, Codex and Cu

⭐ 4 stars
⑂ 1 forks
TypeScript
momentum ▲ 15.3
created 2026-08-29
on radar since 2026-09-01
agentagent-memoryaiai-agentsclaude-codecodexcursordeveloper-toolsmcpmcp-servermultiplayeropen-sourceself-hostedsqlitetypescript
View on GitHub ↗Homepage ↗

About motif

Agents are single-player. Motif makes your team's multiplayer.

Every session, every tool, every teammate — on a server you host, so your agents stop re-deriving what your team already worked out.

Website · Docs · FAQ · Changelog · Roadmap

One command hands a live Claude Code session to a teammate. Her daemon materialises it as a Codexthread on her own machine, and codex resume opens it as history — not as a paste.

Claude Code, Codex and Cursor each keep their sessions in their own format, on whichever laptop happened to run them. The work one developer's agent does is invisible to everyone else's — and to that developer's own agent next week, in a different tool. Every session starts cold and re-derives a decision somebody already made.

Motif collects all of it onto a server you host, and hands it back when it is needed.

That is the whole setup. Your existing sessions import on first run and your agents can query them immediately — no account, no cloud, no API key, and nothing leaves the machine. Prefer not to install anything? npx getmotif up does the same thing. Node 22 or newer.

Five verbs. Each one is a command you can run today.

01 · Collect — one memory for the whole team

A small daemon watches Claude Code, Codex and Cursor on every machine and streams sessions to your server as they happen, attributed to the person and the tool that produced them. Nothing leaves your infrastructure, and there is no telemetry.

From the project README.

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