Drop a full augmented-reality studio into any web page. Place any number of 3D models in your real room through the camera, generate new ones from a text prompt, arrange them, then share the scene as
Drop a full augmented-reality studio into any web page.
Place as many 3D models as you like in your real room through the camera, describe a new one and watch it appear, arrange everything by hand, then share the whole scene as a link, a QR code, or a live room someone else can build in with you.
That is a working AR studio. No build step, no API key, no account. It comes wired to a free library of a few hundred public-domain models and a free, keyless text-to-3D lane; point it at your own catalogue with one option when you are ready.
Every web-AR drop-in places exactly one model and then hands off to a native viewer, which ends the session. This one keeps the whole scene in your page:
- Many models, one room. Place, drag, pinch-resize, twist-rotate and duplicate as many models as you want in a single live camera view. - Generate without leaving the camera. Type "a brass desk lamp" into the dock. The generation runs behind the live view and the finished model drops into the room. - Real WebXR where it exists. An always-armed hit-test reticle, one XRAnchor per placed model, real-world light estimation, and depth occlusion so models hide behind your furniture. - Real ARKit and ARCore everywhere else. iPhones have no WebXR, so tapping Place in your space opens Apple's AR Quick Look for real: true plane detection, true scale, true occlusion, the system's own "View in AR" sheet. The model is converted to USDZ on the device (a real conversion via three.js's USDZExporter, no server involved) and, because it is exported from the copy already standing in your scene, it arrives a
From the project README.
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Build beautiful games with high-quality 3D assets using Thrixel and Claude Code.
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