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shaderera/shaderera

The programmable era of ads. Video made in code for experts and their AI agents: a film is render(t). Determinism checks, H.264/ProRes rendering, review and per-placement delivery, with an MCP server

⭐ 3 stars
⑂ 1 forks
TypeScript
momentum ▲ 32.0
created 2026-10-12
on radar since 2026-10-13
advertisingagent-skillsai-agentscanvasclaude-codecreative-codingffmpeggenerative-artmcpmcp-servermotion-graphicsprogrammatic-videoproresrenderingshadersthreejstypescriptvideovideo-generationwebgpu
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About shaderera

Shaderera makes 2D/3D hybrid video in code, for people who write code and the AI agents they work with. A film is render(t): a function from time to a frame. You draw with whatever you like: Canvas2D, three.js, raw WebGPU, a DOM page (HTML, CSS, React), footage, your own shaders. Code is the source of truth. There is no scene format, timeline file or house style to learn.

Shaderera does the production work around your code: - checks that the same t always gives the same frame, in two orders, before anything renders; - renders H.264 or ProRes through ffmpeg, on several hosts at once or across machines; - shows any moment as a still, a contact sheet or an enlarged detail, so an agent can look; - reviews the film: blank frames, end hold, text fit and overlap, glyphs, copy, safe areas; - delivers campaign batches per placement (Reels, YouTube, CTV, broadcast, DOOH), checked against each spec; - keeps revisions and frozen render jobs, so a render can be repeated exactly.

MATTER, opening film. One body of particles, no cuts: every transition is a morph, and the cut lands on the beat because the beat is a function of t. P(DOOM), lyric video. Swiss type on paper; words assemble from particles and leave as dust, each set on the voice. WALLLOOM, product loop. A frame-swap configurator rebuilt as a film: pictures, mats, moulding and shadow, one order after another.

Up close, three moments of MATTER. Millions of points and live data overlays, and every one of them a pure function of t: scrub back and the same frame comes back.

From the project README.

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