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wybe-labs/session-multiplayer

Serverless P2P session multiplayer for AI coding agents - one MCP server, any harness (Claude Code, Codex, anything MCP). LTS protocol.

3 stars
0 forks
JavaScript
momentum ▲ 30.0
created 2026-08-29
on radar since 2026-08-31
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About session-multiplayer

Session multiplayer for AI coding agents. Your agent session and a friend's — any harness that speaks MCP (Claude Code and Codex are just the two with bundled adapters), any mix of accounts and machines, anywhere on the internet — exchange messages over a direct, end-to-end encrypted P2P connection. No relay, no central server, nothing to host, nothing to sign up for.

It works just as well entirely on your own device: two of your own sessions, in different projects or different harnesses, can share a room — a Claude Code session coordinating with a Codex session three terminals over is the same mechanism as a friend across the internet.

Built on Hyperswarm: peers find each other through a public BitTorrent-style DHT, hole-punch a direct UDP connection, and talk over Noise-encrypted sockets. Exposed to agents as an MCP server — the same server on every harness, so rooms mix harnesses freely.

Current release: v0.3.0 (LTS) — the wire protocol is specified in PROTOCOL.md and frozen for 0.3.x. Fully interoperable with claude-together v0.3, this project's ancestor: a claude-together peer and a session-multiplayer peer can share a room.

Harness Registration Delivery --------- Claude Code npm run register:claude Hooks inject messages live: interrupt mid-turn, normal at turn end, passive waits in the inbox. Plus /sm- slash commands. OpenAI Codex npm run register:codex No hook system: messages land in the inbox; the agent reads them with checkmessages (tool descriptions tell it to poll; an AGENTS.md line makes it habitual). OpenCode npm run register:opencode Same inbox + checkmes

From the project README.

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