Toolkit for reverse-engineering and porting Unity games, with a full Unity → Godot 4 pipeline (GUI, CLI, MCP server).
View on GitHub ↗UnityRift is a toolkit for reverse-engineering and porting Unity games — with a full Unity → Godot 4 pipeline at its center: export whole scenes (meshes, materials, particles, lights, cameras) and MonoBehaviour script stubs straight into a ready-to-open Godot project, recover shaders and IL2CPP/Mono code, and drive it all from the GUI, the CLI, or an MCP server for AI agents.
Origins. UnityRift began as a fork of aelurum's AssetStudioMod (itself a fork of Perfare's AssetStudio) — huge thanks to both. It has since grown into a distinct project with its own direction (the Godot pipeline, IL2CPP/Ghidra tooling, a .NET class explorer, an MCP server, and many core fixes) that no longer resembles a simple fork. The original asset-extraction features are still here and credited below.
Neither the repository, nor the tool, nor its authors are affiliated with, sponsored, or authorized by Unity Technologies or its affiliates. UnityRift extracts and inspects assets for interoperability, research, and preservation; respect the rights and terms of any content you process.
- IL2CPP support via Cpp2IL: GameAssembly.dll / libil2cpp.so + global-metadata.dat are detected automatically, dummy assemblies are generated and cached, and they feed the .NET explorer and MonoBehaviour field parsing. - .NET class explorer — browse the game's managed assemblies as C-like stubs (with optional IL). GUI tab ".NET Classes", CLI -m dotnet, MCP dotnetlist / dotnettype. - Ghidra / Il2CppDumper package (-m il2cpp) — generates script.json, il2cpp.h, il2cppghidra.h and bundled ghidra.py / ghidrawithstruct.py
From the project README.
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