Build beautiful games with high-quality 3D assets using Thrixel and Claude Code.
Vangardo/unity-mcp-efficientToken-efficient facade and Codex skill for MCP for Unity: 96% smaller measured tool-schema surface, compact results, batching, and recovery.
StudioRaming/warudo-agent-bridgeMCP server and CLI that let AI agents (Claude, Codex, any MCP client) see and drive a running WARUDO: scene, assets, character pose and IK, expressions, blueprints, camera and captures.
Diphome/UnityRiftToolkit for reverse-engineering and porting Unity games, with a full Unity → Godot 4 pipeline (GUI, CLI, MCP server).