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bebabinlarsson-blip/Godot-MCP

Universal Model Context Protocol (MCP) Server and Official Plugin for the Godot Engine

⭐ 18 stars
⑂ 0 forks
GDScript
momentum ▲ 36.0
created 2026-09-17
on radar since 2026-09-19
star trend 10 → 18 since 2026-09-19
View on GitHub ↗

About Godot-MCP

Free and Open-Source Model Context Protocol Automation Plugin for the Godot Engine

100% Free & Open Source Fully Local No External Websites No npm Packages No Cloud Logins

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Godot MCP is a completely free, local, open-source automation plugin that connects AI coding assistants to the Godot Editor through the standard Model Context Protocol (MCP).

Unlike other solutions that rely on external websites, cloud subscriptions, device logins, or custom npm CLI wrappers, Godot MCP is designed to be a straightforward in-engine Godot plugin:

100% Free and Open Source: Released under the permissive MIT license. No subscriptions, no paid tiers, and no paywalls. Completely Local and Private: No external website accounts, no cloud relays, and no OAuth device logins. All communication stays strictly on your local machine. Pure Godot Plugin: Drop the addons into your project and enable them in Godot. No npm packages to install, no global node.js tooling, and no external account setup. Universal Engine Support: Operates via native GDScript inside Godot, supporting both Standard (GDScript) and .NET (Mono) editions of Godot 4.1 through 4.8+ Dev on Windows, macOS, and Linux. 59 Tool Families & 1,820+ Operations: Comprehensive scene building, node transformations, procedural animation, tilemap editing, collision creation, and direct GDScript evaluation. Single Native Dock: Seamlessly integrated tab directly beside your Inspector with live activity monitoring, connection diagnostics, and memory indicators.

From the project README.

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