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regiellis/godot-mcp-go

Control a running Godot 4.7 editor and game directly from the terminal. Includes a Go CLI, editor addon, 312 commands, and an MCP server with dynamically generated tool schemas.

⭐ 25 stars
⑂ 2 forks
GDScript
momentum ▲ 45.7
created 2026-07-23
on radar since 2026-07-24
star trend 7 → 25 since 2026-07-24
ai-agentsclaudecligamedevgogodotgodot-addongodot-enginemcpmodel-context-protocol
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About godot-mcp-go

Drive a running Godot 4.7+ editor from the command line — and from AI agents — to build scenes, write GDScript or C, play and inspect the game, and introspect the engine's real API. A Go CLI talks to a GDScript editor addon over WebSocket. 312 commands across 49 groups, every one verified against a live editor.

[!TIP] One surface, three front doors — without drowning your agent's context. This is a CLI, a stdio MCP server, and an in-editor streamable-HTTP MCP endpoint, all over the same 312 commands. Terminal-first agents can skip MCP entirely: the CLI is self-describing (godot-mcp help all lists the catalog; godot-mcp --help prints a real param table), so shell-driving costs zero tool schemas. Over MCP, clients that load tool schemas on demand (Claude Code does) pay only for the tools they actually use — and serve --typed=false (or the httptyped project setting on the HTTP endpoint) collapses the surface to one generic godotrun plus read-only godot:// resources for clients that carry every schema eagerly. HTTP-capable clients can even skip the binary: the addon itself serves POST /mcp straight from the editor.

[!NOTE] This repository is a one-way public mirror, published as a squashed snapshot — it shares no commit history with the canonical development repo, so pull requests can't be merged directly. For bugs, feature requests, or changes, please open an Issue or start a Discussion. That's where development is tracked. The asset-library branch is a packaging artifact for the Godot Asset Library (an addons/-rooted snapshot of just the addon) — it is never merged into mai

From the project README.

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