📡 MCP Radar

fobiat/sbox-skill

Teach any coding agent the real s&box API: 17 source-verified reference files plus an 18-tool editor MCP toolset. Stops agents writing Unity code into Source 2 projects.

⭐ 3 stars
⑂ 1 forks
C#
momentum ▲ 7.0
created 2026-08-15
on radar since 2026-08-21
agent-skillsai-agentsclaude-codecoding-assistantcsharpdeveloper-toolsfacepunchgamedevllmmcpmcp-serversboxsource2
View on GitHub ↗Homepage ↗

About sbox-skill

Nothing in s&box tells you when you are wrong.

In short. Two things for building s&box games, either usable on its own.

The skill is 17 reference files that teach a coding agent the real s&box API, so it stops writing Unity code into your Source 2 project. Plain markdown, no runtime, no dependencies, so it works with any agent that can read a file. Every API in it is traceable to engine source at a named version.

The toolset adds 18 tools to the editor's MCP server. It answers the questions the editor otherwise leaves silent: does this type actually exist, has the compiler noticed my edit, why did nothing happen when I changed that config. Install it as a package reference, fobiat.sboxmcpserver, or drop the single C file into your Editor/ folder.

On the two words. The asset.party listing is called s&box MCP Server & AI Skill. Strictly the second half is a toolset: s&box ships the MCP server inside the editor, on 127.0.0.1:7269, and this registers into it rather than starting anything. Both words appear below and they mean different things: the server is the editor's, the toolset is what this adds to it.

You write a component. It compiles. You press play. Nothing moves.

There is no error. There is no warning. The console is clean. Somewhere between the code you wrote and the thing you expected, a call that looked completely correct did nothing at all, and the engine did not think that was worth mentioning.

From the project README.

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