A powerful, project-aware Model Context Protocol (MCP) server for GameMaker Studio with 190 tools, GML static analysis, refactoring, and automated builds.
A project-aware local MCP server for GameMaker Studio. It gives an MCP client structured access to a .yyp project: inspection, static analysis, guarded editing, object/room/shader operations, snapshots, validation, and official Igor builds.
The server uses the stable @modelcontextprotocol/sdk v1 line over stdio. It does not bind a network port. File operations stay inside one configured project, and existing text files use SHA-256 optimistic concurrency plus backups.
- 160 MCP tools, 12 reusable workflow prompts, and 6 project resources; - zero-config workspace auto-detection (open any GameMaker project folder in your AI client); - CLI installer & manager (gamemaker-mcp install, doctor, connect); - tolerant parsing of GameMaker .yyp/.yy JSON-like files, including trailing commas; - project, asset, room, object-event, object-inheritance, sprite, sound, sequence, font, tileset, animation curve, timeline, included data files, audio/texture groups, and shader inspection; - GML symbol/complexity diagnostics, FPS profiler, i18n scanner, draw state auditor, health score (0-100%), object hierarchy tree, doc exporter, state machine visualizer, dead GML code detector, global variable scanner, physics auditor, asset cross-referencer, and duplicate code finder; - preflight GML syntax validator (gmgmlvalidatesnippet), Igor diagnostic compiler (gmprojectcompileerrors), GML Unit Test suite runner (gmtestrunnerrun), and Feather JSDoc generator (gmgmldocgen); - exact GML patch previews and guarded writes; - GameMaker folder, object, script, shader, object-event, timeline, test suite, data
From the project README.
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